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The Tales of Middle Earth Campaign Army Lists
  Arnor

Arnor was once the greatest of the northern realms, and kingdom of the children of Númenor, but it was a land doomed to die in blood and terror. Years of constant warfare have taken their toll on the Men of Arnor, and while their spirits may be broken, their skill with a blade is legendary.

House Rules:
May use the ToME house rules:
Halmir
Harry the Gatekeeper
Meneldir Bree Town Guard Captain
Town Guard of Bree


Political Level:
Passive
  Durin's Folk

Though there are several Dwarven bloodlines in Middle-earth, it is the children of Durin that leave the most lasting mark upon its tales. Their countless underground realms have stood for centuries against the armies of Sauron, defended by stubborn Dwarf Warriors clad in thick Mithril armour.

House Rules:
May ally with Erebor Reclaimed, Army of Thror and Thorin's Company*.

* Bilbo and Gandalf may not be included.

Battles taking place in Dale may ally with Garrison of Dale City of Men, Army of Laketown and Survivors of Laketown.

May use the ToME profiles:

Fonli the Dwarf

Political Level:
Preparing

  Eregion and Rivendell

Rivendell is the Last Homely House east of the sea, a tranquil abode veiled with great power. It is here that Elrond Halfelven holds court, gathering the wisdom of Middle-earth in the battle against Sauron.

House Rules:
May ally with Elrond's Household.

Political Level:
Passive
  Lothlorien and Mirkwood

The Greatest of all Elven realms still remaining at the end of the Third Age, Lothlórien is a place of great power and a foremost opponent of the Dark Lord. In contrast, the realm of Mirkwood is a shadowy place, and the Elves that dwell there are a sombre and quiet race, though equally skilled in warfare.

House Rules:
May ally with Radagast's Alliance and Thranduil's Hall *

Only one Thranduil profile can be used.

Battles taking place in Dale may ally with Garrison of Dale City of Men, Army of Laketown and Survivors of Laketown.

Political Level:
Passive

  Minas Tirth

Without doubt the greatest of the realms of Men in recent history, Gondor stands as a bulwark between Mordor and the rest of the Free world. With every day that passes, it is through the unceasing vigilance and strength of arms that rests within Gondor that peace is brought for many other lands.

House Rules:
N/A

Political Level:
At War!
  Rohan

Rohan is a comparatively new kingdom of Men, with a history of brutal conflict that's continued since the founding of their realm. The bravest and strongest warriors will join an Éored - a company of skilled riders, who are well-renowned for their prowess in battle and their devastating charges. An army of mounted Rohirrim is a fearsome foe indeed.

House Rules:
N/A

Political Level:
Active
  The Fiefdoms

The bulk of Gondor's territory rests below the White Mountains in a series of client realms that equip their own armies to suit the foes they face. As a result, they will often contain a variety of specialist warriors, from the powerful Knights of Dol Amroth to the Axemen of Lossarnach and the Clansmen of Lamedon.

House Rules:
N/A

Political Level:
Active
  The Shire

Hobbits are not natural fighters, living as they do in a land of plenty that is guarded from harm by the Elves and Rangers of Eriador. Despite this, if the situation is sufficiently desperate, they can fight with great passion and determination, using their bow skills to great effect.

House Rules:
The Shire may ally with Arnor* but may not benefit from the allies special rules, heroic actions or Stand Fast rules. The Shire may also ally with The Wanderers in the Wild.

* Only Aragorn, Dunedain, Elladan and Elrohir, Halbarad Dunadan, Rangers of the North and Rangers of Arnor may be used.

For every 250pts used The Shire player use 10 traps, these must include 2 trip wire, 2 snare, 2 pit and 4 blank.

The Shire may not take more than twelve Shirrifs.

May use the ToME profiles:
Otto Brandyleaf
Will Whitfoot

Political Level:
Passive

  Angmar

The realm of the Witch King in ages past, Angmar has ever been the lair of all manner of dark creatures. It is not just Orcs and Wargs that haunt its hills, but older and wilder beasts that are the match of all but the most powerful mortal warriors.

House Rules:
May ally with Azog's Hunters and The Trolls.

Battles taking place in any location within Mirkwood may ally with Dark Denizens of Mirkwood.

May use the ToME profiles:
Mewlips

Hill Trolls

Political Level:
Passive

  Harad and Umbar

Life amongst the warring tribes of Harad has a tendency to breed strong fighters. From the warriors of the cities to the tribesmen of the plains, all have long been hardened to war. Supported by colossal beasts such as the Mûmak, and the pirates of the Corsair fleets, the armies of Harad are ready to fight for Sauron at a moment's notice.

House Rules:
N/A

Political Level:
Active
  Isengard

The mighty legions of Isengard are truly a force to be feared. Disciplined ranks of Uruk-hai warriors are backed up by a swarm of Orcs and reinforced by the technologies of Saruman, one of the most powerful Wizards in Middle-earth. Their strength, armour and courage makes them a devastating force to fight against, and a major threat to the lands of Rohan and Gondor.

House Rules:
N/A

Political Level:
Active
  Mordor

Sauron's chief stronghold has long been the land of Mordor, a place of ill-fortune and fell reputation that lies between Gondor and Khand. It is a ruined and evil place, a land smothered in fire and brimstone, and home to hundreds upon thousands of Orcs all willing to fight for their Dark Lord.

House Rules:
Battles taking place in any location within Mirkwood may ally with Dark Denizens of Mirkwood.

Political Level:
At War!
  Moria

Once a mighty Dwarven realm, Moria has long since fallen into shadow. Its halls are now ruled over by foul Goblin kings, and its passageways overrun with the filth of Goblin habitation. Yet this is not the worst problem for the Free Peoples of Middle-earth, for amongst the chattering hordes of Goblins march terrifying monsters - monsters that should never be allowed to see the light of day...

House Rules:
May ally with Goblin Town.

Battles taking place in any location within Mirkwood may ally with Dark Denizens of Mirkwood.

Political Level:
Passive

  The Eastern Kingdoms

Of all Sauron's servants, none are so dedicated to his cause as the warriors from the Rhûnish lands. The Easterlings are a hard people, driven by fanaticism and belief in their cause, armed and armoured to rival the best warriors found anywhere in Middle-earth.

House Rules:
N/A

Political Level:
Active

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